Chapter

Refactoring and anti-patterns

Spot bad design on sight and fix it safely - a catalog of code smells, the classic anti-patterns and why they emerge, the core refactoring techniques, and a full before-and-after case study that ties the whole course together.

Design Patterns & Principles 4 Lessons from courses

About this chapter

The rest of this course taught you what good design looks like - principles, SOLID, and the Gang of Four patterns. This final chapter is about the other direction: recognizing bad design and repairing it without breaking anything.

You'll start with a catalog of code smells, the small warning signs that something needs attention, each with a one-line tell and a pointer to the principle or pattern that fixes it. Then come the named anti-patterns - the big, well-known failure shapes like the God Object and the Big Ball of Mud - and why decent teams still drift into them.

After that you'll learn the refactoring techniques themselves: concrete, named moves you apply in small, safe steps, ideally behind tests. The chapter - and the course - ends with a capstone case study: one ugly PHP service refactored step by step, pulling together SRP, Strategy and dependency injection so you can see every idea working at once.

Lessons from courses

  1. 1 A catalog of common code smells A catalog of PHP code smells - long method, god class, duplicated code, feature envy, primitive obsession - each with a one-line tell and its fix.
  2. 2 Anti-patterns and why they happen The classic anti-patterns - God Object, Spaghetti Code, Golden Hammer, Big Ball of Mud, Copy-Paste Programming - why they emerge and what to do instead.
  3. 3 Core refactoring techniques Concrete PHP refactoring techniques - Extract Method, Extract Class, Rename, Parameter Object, Replace Conditional with Polymorphism - in small, safe steps.
  4. 4 A refactoring case study A full before-and-after: refactor one ugly PHP service with a fat, nested method into clean design using SRP, the Strategy pattern and dependency injection.
Design Patterns & Principles Go to course